Low-code technologies
Hi! I'd like to ask you a detailed question as someone with practical experience. I'm currently actively exploring low-code technologies and see a lot of conflicting opinions about them. On the one hand, they promise rapid development, reduced team workload, and the ability to engage business users. On the other hand, I often hear about scalability limitations, support difficulties, vendor dependency, and challenges as the project grows.
Obstacles often appear in patterns that match the beat of the music, encouraging players to jump or move in time with the soundtrack in geometry. This rhythm-based design creates a unique feeling where players are not just navigating obstacles but almost performing alongside the music itself.