The Gathering & Crafting method is just as deep as combat

 

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Introduction

The moment you reach level ten, you'll be able to go to a nearby town and unlock every crafting/gathering course, which may be employed by Final Fantasy XIV Gil, equipping its specific tool, similar to your combat class. You are not limited to the number of gathering and crafting classes you'll be able to learn, and all of them share seperate experience progression.

Crafting itself is not only "click to create this with X components" either. You're able to perform a sort of mini-game together with you skills to create your item - the intent is to successfully craft the item, together with the greatest possible chance of it becoming a top excellent item, also without breaking it which causes a reduction of substances. As we mentioned previously, higher quality items reward double experience, but they also give off greater stats than their regular counterparts.

Each crafting course has its own set skills: they do things like increase the durability of a product, increase an action's success rate and increase the quality; some give more quality, but at a lesser success chance. Bearing in mind that a few of these activities reduce a things durability, almost all also have a source named CP. Just like combat courses, you can also borrow some abilities from other crafting classes once you've unlocked them.

Overall, it's a juggle between managing your CP, item durability, and crafting progress.

Gathering is very similar. There are three available: Miners extract minerals from stone, Botanists harvest plants and wood, whereas Fisher's naturally reel in the fish. You will use your skills to hunt out and locate hidden nodes to harvest whatever it is you're gathering. Just as CP was a source to crafters, GP will be a gather's resource, which Buy FF14 Gil is spent on raising the chance of harvesting high quality materials. Collecting courses also include some cool skills - an example would be the Miner/Botanist capability to stealth beyond enemies so as to get to harmful high-risk nodes.

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